Troops
For each troop type we provide a brief description and six tables
summarising the core attributes with respect to the three constraints: cost, upkeep
and training time. Top three tables represent attack, total defence and
Resource Transport Capacity (RTC). Bottom
three tables show speed and defences against infantry and cavalry.
Each table analyses an attribute with respect to cost, upkeep and
training time. Each of these is ranked and scored. The score is calculate as the
percentage of the top ranked troop so if a troop attribute is ranked 1 it will have
a score of 10. Score of 6, for example, means that the troop has 60% performance in
that attribute compared to the troop ranked 1.
When evaluating troop's defensive capabilities one should use the
total defence values. Individual infantry and cavalry scores and ranks should be
used with caution as they only show partial defence capabilities.
For attack and defence calculations we use level 20 improved in
Smithy values. The reason for that is that most of the
battles played out in Travian are with troops either improved to level 20 or close
to that value. Level 20 improvement should be a goal for any offensive or defensive
army. We use the correct
Smithy improvement formula developed by
Kirilloid (
travian.kirilloid.ru).
Most websites use incorrect formulas and their
Smithy improvement
values will differ from ours.
Furthermore, for
Roman cavalry we assume
Horse Drinking Trough level 20 when calculating affective upkeep and training. We
understand that
Horse Drinking Trough is a big investment, but it is important to
use highest possible values when ranking and scoring troops. Saying that, it is
important to note that when calculating
Teuton offensive values we do
NOT use
Brewery bonuses.
Brewery bonuses are
shown
here. The
reason for including
Horse Drinking Trough and excluding
Brewery
bonuses is that
Brewery has negative side effects when
celebrations are run, but
Horse Drinking Trough once in place does not require
additional celebrations and has no negative affects.
The scores and ranks included bonuses obtained from hero right
hand items. We use level 3 items in our calculations as these provide the best
bonus. Including these bonuses does change some of the scores and ranks.
Equites Imperatoris for example benefits the most in
Attack per Upkeep
and moves to the second spot after applying this bonus.
When comparing the scores one should be mindful of the fact that
the hero can only hold one right hand item at a time. This means that only one
troop type will benefit from it's item type and the troops for which the hero
does not hold an item will actually score than the highest possible scores shown
here. Let us look at
Attack per Upkeep for
Imperian and
Equites Caesaris in a
Roman
Hammer as an example.