For each troop type we provide a brief description and six tables
summarising the core attributes with respect to the three constraints: cost, upkeep
and training time. Top three tables represent attack, total defence and Resource Transport Capacity (RTC)
three tables show speed and defences against infantry and cavalry.
Each table analyses an attribute with respect to cost, upkeep and
training time. Each of these is ranked and scored. The score is calculate as the
percentage of the top ranked troop so if a troop attribute is ranked 1 it will have
a score of 10. Score of 6, for example, means that the troop has 60% performance in
that attribute compared to the troop ranked 1.
When evaluating troop's defensive capabilities one should use the
total defence values. Individual infantry and cavalry scores and ranks should be
used with caution as they only show partial defence capabilities.
For attack and defence calculations we use level 20 improved in
values. The reason for that is that most of the
battles played out in Travian are with troops either improved to level 20 or close
to that value. Level 20 improvement should be a goal for any offensive or defensive
army. We use the correct Smithy
improvement formula developed by
Most websites use incorrect formulas and their Smithy
values will differ from ours.
Furthermore, for Roman
cavalry we assume Horse Drinking Trough
level 20 when calculating affective upkeep and training. We
understand that Horse Drinking Trough
is a big investment, but it is important to
use highest possible values when ranking and scoring troops. Saying that, it is
important to note that when calculating Teuton
offensive values we do
NOT use Brewery
reason for including Horse Drinking Trough
and excluding Brewery
bonuses is that Brewery
has negative side effects when
celebrations are run, but Horse Drinking Trough
once in place does not require
additional celebrations and has no negative affects.
The scores and ranks included bonuses obtained from hero right
hand items. We use level 3 items in our calculations as these provide the best
bonus. Including these bonuses does change some of the scores and ranks. Equites Imperatoris
for example benefits the most in Attack per Upkeep
and moves to the second spot after applying this bonus.
When comparing the scores one should be mindful of the fact that
the hero can only hold one right hand item at a time. This means that only one
troop type will benefit from it's item type and the troops for which the hero
does not hold an item will actually score than the highest possible scores shown
here. Let us look at Attack per Upkeep
in a Roman
as an example.